[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"$fSuhzNqEfwUrOcb79jaTVNb_c17CFR8KVlKkYHnuBqko":3},{"id":4,"slug":5,"locale":6,"patch":7,"title":8,"summary":9,"content":10,"coverImage":11,"tags":12,"metaDescription":19,"publishedAt":20,"createdAt":21,"prev":22,"next":25},"patch-26-10_en-US","patch-26-10","en-US","26.10","Patch 26.10 Tier List and Meta Analysis: Vi Rises to Dominance","Patch 26.10 reshapes the jungle meta with Vi buffs and key nerfs to Jinx and Yone. Full tier list and guide to leveraging void4.lol for smarter champ select decisions.","\u003Ch2>Patch 26.10 Overview: A Shift in Jungle Priority and Lane Dynamics\u003C\u002Fh2>\u003Cp>Released on May 14, 2026, Patch 26.10 introduces a deliberate shift in jungle priority with targeted buffs to Vi and systemic changes that reward proactive play over passive farming. For players aiming to climb in the current ranked environment, understanding these changes — and adapting your champion pool accordingly — is essential.\u003C\u002Fp>\u003Cp>This analysis covers the headline champion changes, a current tier list across all roles, and practical guidance on how \u003Cstrong>void4.lol\u003C\u002Fstrong> can translate patch knowledge into in-game decision-making.\u003C\u002Fp>\u003Ch2>Vi: Buff Breakdown and Impact Assessment\u003C\u002Fh2>\u003Cp>Vi is the centerpiece of Patch 26.10. Her adjustments are not cosmetic — they fundamentally alter her power curve and extend her relevance deep into the mid game:\u003C\u002Fp>\u003Cul>\u003Cli>\u003Cstrong>Vault Breaker (Q):\u003C\u002Fstrong> Base damage increased from 50\u002F80\u002F110\u002F140\u002F170 to 60\u002F95\u002F130\u002F165\u002F200. The damage increase on a max-range cast is now significant enough to one-rotate most AD carries at two items.\u003C\u002Fli>\u003Cli>\u003Cstrong>Excessive Force (E):\u003C\u002Fstrong> AP ratio raised from 0.45 to 0.65, enabling hybrid itemization paths that were previously unviable in competitive settings.\u003C\u002Fli>\u003Cli>\u003Cstrong>Assault and Battery (R):\u003C\u002Fstrong> Cooldown reduced by 5 seconds at all ranks. This effectively increases Vi's gank frequency by enabling ultimate-cycling during extended skirmishes and back-to-back objectives.\u003C\u002Fli>\u003C\u002Ful>\u003Cp>The cumulative effect positions Vi as a premier early-to-mid transition jungler. Her full clear is now faster, her level-3 gank threat is credible against most laners, and her teamfight contribution scales more reliably with reduced ultimate downtime. \u003Cem>Expect her to be contested in most draft formats for the foreseeable future.\u003C\u002Fem>\u003C\u002Fp>\u003Ch2>Other Notable Changes in Patch 26.10\u003C\u002Fh2>\u003Ch3>Buffs\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cstrong>Sett (Top Lane):\u003C\u002Fstrong> Haymaker shield value increased by 10% per rank. Sett's primary weakness — being poked down before engaging — is partially addressed, improving his viability into ranged matchups.\u003C\u002Fli>\u003Cli>\u003Cstrong>Morgana (Support):\u003C\u002Fstrong> Black Shield duration extended from 5 to 6 seconds. In a meta with sustained CC compositions, an extra second of spell shield coverage is meaningful for protecting carries through engage sequences.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>Nerfs\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cstrong>Jinx (Bot Lane):\u003C\u002Fstrong> Get Excited passive attack speed bonus reduced. Jinx remains a functional carry but her snowball acceleration is less punishing for opponents. This nerf brings her closer to the pack of ADC options.\u003C\u002Fli>\u003Cli>\u003Cstrong>Yone (Mid\u002FTop):\u003C\u002Fstrong> Soul Unbound (E) early-rank damage reduced. Yone's laning phase was identified as a key contributor to his high win rate. The nerf targets his pre-6 trading pattern without gutting his late-game profile.\u003C\u002Fli>\u003Cli>\u003Cstrong>Hecarim (Jungle):\u003C\u002Fstrong> Devastating Charge movement speed reduced. Ganks from Hecarim are now more readable and easier to kite for mobile laners, decreasing his effectiveness against matchups that previously had no counterplay against his approach speed.\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>System Adjustment\u003C\u002Fh3>\u003Cp>Turret plating gold generation in the first 14 minutes has been slightly reduced, which marginally shifts the incentive structure away from dive-and-plate-collect strategies toward sustained wave management and poke-based pressure.\u003C\u002Fp>\u003Ch2>Patch 26.10 Tier List\u003C\u002Fh2>\u003Ch3>S Tier\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cstrong>Vi\u003C\u002Fstrong> — Jungle (direct beneficiary of this patch)\u003C\u002Fli>\u003Cli>\u003Cstrong>Taliyah\u003C\u002Fstrong> — Jungle\u002FMid (consistent early-game map control)\u003C\u002Fli>\u003Cli>\u003Cstrong>Sett\u003C\u002Fstrong> — Top Lane (buff pushes him into top-tier status)\u003C\u002Fli>\u003Cli>\u003Cstrong>Xin Zhao\u003C\u002Fstrong> — Jungle (unaffected, still oppressive in solo queue)\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>A Tier\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cstrong>Jax\u003C\u002Fstrong> — Top Lane (strong into the current melee meta)\u003C\u002Fli>\u003Cli>\u003Cstrong>Orianna\u003C\u002Fstrong> — Mid Lane (teamfight value in engage-heavy compositions)\u003C\u002Fli>\u003Cli>\u003Cstrong>Morgana\u003C\u002Fstrong> — Support (extended Black Shield warrants a tier increase)\u003C\u002Fli>\u003Cli>\u003Cstrong>Lucian\u003C\u002Fstrong> — Mid\u002FADC (stable, unaffected by patch changes)\u003C\u002Fli>\u003Cli>\u003Cstrong>Jinx\u003C\u002Fstrong> — Bot Lane (nerfed but still A tier)\u003C\u002Fli>\u003C\u002Ful>\u003Ch3>B Tier\u003C\u002Fh3>\u003Cul>\u003Cli>\u003Cstrong>Yone\u003C\u002Fstrong> — laning phase nerf drops him from S\u003C\u002Fli>\u003Cli>\u003Cstrong>Hecarim\u003C\u002Fstrong> — readable ganks reduce his solo queue edge\u003C\u002Fli>\u003Cli>\u003Cstrong>Zed\u003C\u002Fstrong> — constrained by MR itemization trends\u003C\u002Fli>\u003C\u002Ful>\u003Ch2>Using void4.lol to Navigate Patch 26.10\u003C\u002Fh2>\u003Cp>Patch knowledge is only as useful as your ability to apply it during the time-limited pressure of champion select. \u003Cstrong>void4.lol\u003C\u002Fstrong> bridges that gap by providing live overlay analysis directly integrated with your League client via the LCU API — no screenshots, no tab-switching, no lag.\u003C\u002Fp>\u003Cp>During champ select, the overlay reads both team compositions in real time and surfaces champion recommendations weighted against current patch matchup data. If the enemy locks Vi into the jungle, void4.lol highlights counter-pick windows and identifies whether your team has sufficient peel to handle her engage pattern.\u003C\u002Fp>\u003Cblockquote>\u003Cp>Spell tracking during the game alerts you when Vi's Flash comes off cooldown — a critical signal in a patch where her buffed gank frequency means every cooldown window matters.\u003C\u002Fp>\u003C\u002Fblockquote>\u003Cp>For teams adapting to a Vi-dominant meta, the live overlay's composition analysis identifies whether your draft has enough disengage and hard CC to manage her dive pattern before the game begins. This level of pre-game preparation, combined with real-time spell tracking, is what separates proactive play from reactive play in high-elo environments.\u003C\u002Fp>\u003Cp>Install void4.lol and let the analysis layer do the patch homework for you — so you can focus on executing, not memorizing patch notes.\u003C\u002Fp>","https:\u002F\u002Fddragon.leagueoflegends.com\u002Fcdn\u002Fimg\u002Fchampion\u002Fsplash\u002FVi_0.jpg",[13,14,15,16,17,18],"patch 26.10","tier list","meta analysis","Vi","League of Legends","jungle","Patch 26.10 complete meta analysis: Vi jungle buffs, tier list, champion changes, and how void4.lol improves your champ select win rate.",1778716800,1782135277,{"slug":23,"title":24},"patch-26-9","Patch 26.9 Tier List and Meta Analysis: Thresh Buffs Reshape Support",{"slug":26,"title":27},"patch-26-11","Patch 26.11 Tier List and Meta Analysis: Jinx Takes the Bot Lane Crown"]